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Jedi knight iii jedi academy mods
Jedi knight iii jedi academy mods






jedi knight iii jedi academy mods
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  • Star Wars: Dark Forces was developed and published by LucasArts, and released in North America on Februfor MS-DOS and Macintosh, and on Novemfor PlayStation.
  • Star Wars Jedi Knight: Mysteries of the Sith The use of the lightsaber in the series, a prominent gameplay element in all but the first game, has received specific praise for its implementation.

    #Jedi knight iii jedi academy mods series

    Multiple publications have commented on the quality of the series as a whole.

    #Jedi knight iii jedi academy mods mod

    I mention Potency/Health/Tenacity as the second mod set simply because this gives the individual to look at where they can find a mod set with the highest possible Offense in the secondary stats to best enhance JKLS.The games in the Jedi Knight series have received generally favorable reviews.

    #Jedi knight iii jedi academy mods mods

    If you target Speed, Offense, Potency and Protection through the mods you should be able to maximize Luke’s kit. The “ideal mod setup” can be interpreted a few different ways. Ideal Mod Setup for SWGoH Jedi Knight Luke Skywalker: Since only his leader ability impacts CC/CD gains, I suggest considering CC mods as the second set, but also consider a Potency, Tenacity or Health set based on the secondary stats you gain from those mods. At Gear 13 Jedi Knight Luke Skywalker has a base Critical Chance of 37.83% and at Relic 7 he comes in at 55.83%. In-game Mod Recommendations: Offense & Critical Chance. When used on a team of Jedi under another lead, like JMLS, 5/10 or 6/10 seems appropriate as JKLS does not need to be super fast to be effective, but ignoring his Speed will mean fewer turns taken, and this character has fantastic offensive potential to be a game changer.

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    When used as the Leader, 0/10 as you want JKLS to be slow, but then call a faster Jedi to have him attack to get the full value of his leadership. Finally, adding some Tenacity is never a bad idea to help ward off those annoying debuffs. Outside of these stats, at least in the early look, Jedi Knight Luke Skywalker would likely benefit from adding to his criticals or other survivability stats, but we need to know more first. All attackers benefit from added CC and CD, so booting both will help him hit harder. Potency will only help him land important debuffs like Stun and Blind on his enemies, and since his Protection can stack to a maximum of 100% additional Protection thanks to his Prevailing Strike basic, beefing this stat is a wise move. Given he is an attacker, we can expect to see where added Offense will boost his effectiveness, especially given Jedi’s Will boosts Offense for Jedi by 25% and Hermit Yoda’s Master’s Training boosts their Offense by 50%. Jedi Knight Luke Skywalker is an attacker, and while he would likely add some relevance to the Rebel faction, CG decided to leave this blatantly obvious piece out of his kit. But when using him as just one of the guys under another leader, as many do under a Rey or Jedi Master Luke Skywalker lead, then additional Speed if going to benefit your gameplay.Īdditional Areas to Focus: Offense, Critical Chance, Critical Damage, Potency, Tenacity and survivability in the form of Protection. If you use him primarily as a leader the above debate is quite important. In the end, it comes down to how you are using JKLS. will mean more turns when used correctly, so an Offense first focus just builds on his strengths.

    jedi knight iii jedi academy mods

    Similarly, as we are seeing that his damage output is through the roof, you’re going to want him taking every turn possible, so pairing him with JKR, Hermit Yoda, Jolee, etc. Using Jedi Luke with a very fast Hermit Yoda and a slow Luke gets Luke to take his turn and instead allows you to focus mods primarily on Offense to increase damage.

    jedi knight iii jedi academy mods

    Now that some testing has taken place, I like what one Reddit poster stated which takes us in the complete opposite direction. So while you are going to want a fast Jedi Knight Luke Skywalker to take his turn quickly, it will depend on who you are facing on the other side. Once Luke takes his first turn (when he is in the Leader slot), he locks in all enemies at his base Speed (or lower if their Speed was lower than his) until the end of the encounter, so getting JKLS to take his turn as soon as possible is important (Note that if your opponent has Jedi Luke in the Leader slot or a Galactic Legend, this leadership ability is negated).

    jedi knight iii jedi academy mods

    Main Focus: Speed or Offense – please read all of this as it depends on your preference and use of JKLS.








    Jedi knight iii jedi academy mods